Month: July 2009

  • Chess Blunder Checklist

    To help track the reasons why a mistake was made during the game.

    Health

    1. Not enough sleep
    2. Headache, cold, etc.
    3. Food problem: hungry, ate too much, too much sugar, etc.

    Concentration

    1. External distraction (noise, light, etc.)
    2. Internal distraction (worried about prior mistake, other issues, etc.)

    Lack of familiarity with tactical pattern

    1. Visualization – did not correctly retain piece position in analyzed (possible) sequences
    2. Board vision – did not see entire (current) board properly and missed a move capability

    Thought Process Error

    1. Hope Chess – did not attempt to look for opponent’s dangerous replies
    2. Analytical error – miscalculation/missed sequence
    3. Quiescence error – stopped analyzing too soon
    4. Did not look for all the things a move did
    5. Did not look for a better move
    6. Opponent’s move was forced so did not look for its threats, too

    Time Management Error

    1. Played too fast
    2. Got into unnecessary time trouble
    3. Panicked trying to avoid time trouble

    Psychology

    1. Underestimated opponent
    2. Excessive fear of opponent
    3. Overconfident in winning (drawn) position

    Source: Dan Heisman
    http://www.chesscafe.com/heisman/heisman.htm

  • Kotov's Method for Chess Improvement

    The Road to Chess Improvement

    Ruke Vin Hansen in his amazing article Mind Games: Who is Doing the Playing? comes to the conclusion that the best way to improve chess skill is not through reading chess books or watching DVDs. He argues that reading more books only helps fill your short term memory whereas quality moves are a result of the subconscious processes which are not affected by the “conscious” short term memory.

    thinklikgm

    Hansen asserts that the best way to improve playing strength, improve judgement and to combat blunder tendencies is to follow a similar approach as that found in Kotov’s Think Like a Grandmaster.

    Here is the process described by Hansen:

    No matter what position you choose to analyse, opening, middle game or end game, complex or simple; find annotated games and play through them till you to come to the point with the greatest number of variations.

    Cover up the annotations with a sheet of paper and, without moving the pieces, analyze the position from 30 minutes to an hour. If the variations are extremely complex, you might write down your analyzes while analyzing.

    When time is out, stop analyzing and uncover the annotations in the book or magazine, and compare your notes with the annotator’s. (This is crucial since this trains and disciplines the brain’s ability to perceive positions correctly)

    Strictly speaking, this, and not his highly criticized graphic presentation of tree-analyzes, is the Kotov-method. This was the method catapulting Kotov to super GM strength and even if Kotov was unable to, we can partly explain why it works, and in short, it can be put as TWT or “Targeted Wiring Training”. As long as thinking is subconscious, we have no idea what the mind looks like when pondering or producing chess moves or analysing positions. This method simultaneously teaches a whole array of different chess skills even if not targeted individually or specifically.

    When starting out, there might be a great discrepancy between your analysis and the annotators’ but with time, you learn to delineate relevant moves and variations as this training and final comparison will exercise and target the mind’s ability to perceive chess positions and produce high quality moves. Initially, this system of training may appear time consuming and even monotonous, but patience and diligence will return generous rewards since you will:

    * Achieve total mastery of a new and important position

    * Broaden your opening repertoire and theoretical knowledge.

    * Become better acquainted with positions of similar pawn structures or themes (note; not “pattern”)

    * Absorb motifs which you can also apply to other positions.

    * Dramatically improve combinative skill.

    * Improve both long and short range planning.

    * Analyze more deeply, accurately and efficiently.

    * Increase concentration and attention span.

    * Sharpen board visualization.

    * Develop patience and perseverance

    * control impulsive tendencies.

    For the full article please go to: http://www.chessbase.com/newsdetail.asp?newsid=5055

    For those of you who follow Dan Heisman, this training technique is very similar to Stoyko Exercises.

    Stoyko Exercises
    from Dan Heisman’s Exercises page

    A summary of Stoyko exercise:

    1) Find a fairly complicated position

    2) Get out a pen/pencil and paper

    3) You have unlimited time

    4) Write down every (pertinent) line for as deep as you can see, making sure to include an evaluation at the end of the line. This will likely include dozens of lines and several first ply candidate moves. Evaluations can be any type you like:

    a) Computer (in pawns, like +.3)
    b) MCO/Informant (=, +/=, etc.)
    c) English (“White is a little better”)

    5) At the end state which move you would play and it’s “best play for both sides” line becomes the PV

    6) When you are done, go over each line and its evaluation with a strong player and/or a computer. Look for:

    a) Lines/moves you should have analyzed but missed
    b) Any errors in visualization (retained images, etc.)
    c) Any lines where you stopped analyzing too soon, thus causing a big error in evaluation (quiescence errors)
    d) Any large errors in evaluation of any line
    e) Whether the above caused you to chose the wrong move
    etc.

  • The Outpost

    The Outpost
    The Outpost

    The diagram shows that White has the center and the d-file. In other respects positions are equal. White with the move will attempt operations on the d-file. This presents difficulties since the protected Black pawn at d6 represents a “granite block”. The key move in this position is 1.Nd5 and the knight placed here we call the outpost. By outpost we mean a piece, usually a knight, established on an open file in enemy territory and protected by a pawn. The knight will exercise a disturbing influence due to his radius of attack and will cause the opponent to weaken their position in the d-file, in order to drive him away, by …c6.

    • An advanced outpost forms a base for new attacks
    • An outpost provokes a weakening of the enemy’s position in the file in question.

    from My System by Nimzowitch

  • The Step Method in Chess

    The Step Method in Chess is a chess improvement system that takes a player from beginner to a expert level.

    About the Steps Method in Chess

    The Step Method in ChessThe step-by-step method (or the Steps Method in Chess) has been developed by Rob Brunia and Cor van Wijgerden to teach children a Step-by-Step Chess Method to learn how to play chess for beginners. A large number of schools and chess clubs in the Netherlands and Belgium use this method for their chess lessons. The Step Method is intended to take students from the basics all the way to the chess level of an ELO rating of 1900 after the student has mastered step 5. The program can take a student up to a 2100 ELO rating once they master the self-directed 6th step.

    This steps method consists of six steps.

     

     

     

    Step 1

    Rules of the game and basic skills are covered in step 1.

    15 lessons:

    1: Board and pieces
    2: Moves of the pieces
    3: Attacking and capturing
    4: The pawn
    5: Defending
    6: Check and + getting out of check
    7: Mate
    8: Mate
    9: Castling
    10: Profitable exchange
    11: Twofold attack
    12: Draw
    13: Mating with the queen
    14: Taking ‘en passant’
    15: The notation
    (more…)

  • Detailed Chess Training Schedule

    Building upon the generic training schedule the detailed chess training schedule includes information on the topics and materials to be covered during my chess training sessions. This list is customized for me, but I am including it as an example for others to build upon as well as for my own reference.

    Monday July 13th
    Study Endings using Silman’s Endgame Course (1hr)
    Solve tactics on chess.com (30min)

    Tuesday July 14th
    Study Strategy from My System (1hr)
    Solve endings using Chess Tempo (30min)

    Wednesday July 15th
    Play G/30 Game
    Annotate game

    Thursday July 16th
    Solve strategy using content from Chess Master Schools (1hr)
    Solve tactics on chess.com (30min)

    Friday July 17th
    Study openings (Nimzo-Indian) (1hr)
    Solve endings using Chess Tempo (30min)

    Saturday July 18th
    Play G/30 Game
    Annotate game

    Sunday July 19th
    Catch-up day

  • Classic Endgame Pawn Breakthrough

  • Chess Openings for Beginners: Dealing with the Seirawan Attack

    I am slowly building my opening repertoire and I feel comfortable with my opening as White (The English) as well as my defenses as Black against 1.e4 (the French). I am a bit more unsure when it comes to my defense to 1.d4 as Black. I just recently decided that my repertoire against 1.d4 would include the Nimzo Indian against 1.d4 1.Nf6 2.C4 e6 3.Nf3 and the Queen’s Indian against 1.d4 1.Nf6 2.C4 e6 3.Nc3.I still need to iron out my responses against the Torre, Colle and Tromposky…but until then I’ll just play logical moves against those openings.

    While playing a game on FICS the other day I encountered the following move order 1.d4 Nf6 2.c4 e6 3.Bg5 which to my chagrin was not covered in either my Nimzo or QID books. This is known as the Neo-Indian Attack or the Seirawan Attack.

    The two most common responses for Black against the Seirawan attack are either 3…h6 or 3…Bb4+. Based on my use of the Nimzo-Indian against 1.d4, I am going to respond using 3…Bb4+ which has an insignificantly lower winning percentage than 3…h6 (36.8% versus 35.3%).

    My biggest fear with 3…Bb4+ is that it does not address the pin on the f6 knight. This is addressed with 4…h6 placing the question to White’s bishop.

    Here’s a sample game where the Neo-Indian Attack transposes into the Nimzo-Indian Leningrad variation:

  • Endgame Positions

    I have added a JavaScript replay chess board which contains critical endgame positions. Right now it contains three positions mainly King and pawn endgames dealing with the opposition, but I plan on adding more every couple of days.

  • Chess Board Visualization Exercise #3

    After mastering exercise 1 and exercise 2 you are ready to move on to the third chess board visualization exercise.

    Using the board look at all of the squares controlled by:

    – a knight on c3
    – a knight on f3
    – a knight on c6
    – a knight on f6

    Then, without the use of the board repeat the exercise again visualizing the squares controlled by the knight on f3, c6 and f6.

    Perform this exercise for two sessions or until you feel comfortable. You should also repeat exercise #2 until you are extremely comfortable performing it.

    Remember it is important to build upon fundamentals, and exercise # 2 is an important building block in developing chess visualization skills.