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Posts Tagged ‘Endgame’
Classic Endgame Pawn Breakthrough
July 13th, 2009Endgame Positions
July 11th, 2009I have added a JavaScript replay chess board which contains critical endgame positions. Right now it contains three positions mainly King and pawn endgames dealing with the opposition, but I plan on adding more every couple of days.
Endgame Problem
July 7th, 2009Here’s the first of many endgame and middlegame problems to come:
King and pawn endgame problem
Lucena Position
May 26th, 2008
Silman calls the Lucena Position “The Holy Grail of Rook Endings”. In this position Regardless of who’s turn it is to move, White wins.
1.Rf2+ Forcing Black’s King to leave the scene of the battle.
1…Kg7 [1...Kg6 2.Rf4 Kg5 3.Rd4 Kf6 4.Ke8 Re1+ 5.Kf8 Rf1 6.d8Q+ Ke5+ 7.Ke7 ]
2.Rf4 Building a bridge.
2…Kg6 3.Ke7 Only now should White leave the cover of his pawn. Since promotion is threatened Black must go into checking mode.
3…Re1+ 4.Kd6 Rd1+ 5.Ke6 Re1+ 6.Kd5 Rd1+ 7.Rd4 Rxd4+ 8.Kxd4 Kf6 9.d8Q+ 1-0
King and Pawn Endgame with Pawns on Both Wings
September 21st, 2007The following endgame example illustrates how to turn a one pawn advantage into a win:
The conversion of an extra pawn falls into three phases: 1) the King is activated. 1.Kf1

1…Ke7 2.Ke2 Kd6 3.Kd3 Kd5 2)Mobilization of the majority. 4.b4

Mobilize by moving the “candidate”, which is the unopposed pawn.4…Kc6 5.Kc4 h5 6.a4 h4 7.b5+ Kb6 8.Kb4 g5 9.a5+

9…Kb7 10.Kc5 Kc7 11.b6+ axb6+ 12.axb6+ Kb7

3) The King goes to the Kingside to gobble up the Black pawns (transformation of one advantage to another):13.Kd6 Kxb6 14.Ke7 f5 15.Kf6+- .
Triangulation
February 19th, 2007Triangulation refers to a King maneuver which aims to lose a tempo, and leave the opponent with the move. (Dvoretsky) The d5 and d7 square are in correspondence. White in this position can easily “lose” a tempo and place his opponent in zugzwang.

1.Ke5! Kc6 2.Kd4 Kd7 3.Kd5 White has acheived his aim, by creating a triange with his King. We are now back to the starting position, except that White now has the opposition and it is Black’s turn to move, and the rest is a matter of technique. 3…Kc8 4.Ke6! Attaining the diagonal opposition. 4…Kd8 5.Kd6 Attaining the vertical opposition. 5…Kc8 6.Ke7 Kb8 7.Kd7 Ka8 8.c6+-

Position after White’s 8th move.
The game would continue as follows: bxc6 9.Kc7 c5 10.b7+ Ka7 11.b8Q+.
Key Squares
February 12th, 2007Key squares are squares whose occupation by the King assures victory, regardless of whose turn it is to move. (Dvoretsky)

White to move is a draw.
It is important to note that a pawn on the 4th rank or below has 3 key squares, whereas a pawn on the 5th rank or higher has six key squares.

A Pawn on the 5th rank or higher has 6 key squares.
In the example below the key squares are a6, b6 and c6. The key to winning in this position is for the White king to head to the square furthest away from the enemy King (a6), since that square will be the hardest to defend.

1.Kc2! Ke7 2.Kb3 Kd6 3.Ka4 (3.Kc4? Kc6=) 3…Kc6 4.Ka5 Kb7 5.Kb5 +- and Black is in zugzwang.